I’m looking for apps or tools similar to Kahoot for engaging students or teams in interactive quizzes and games. I need alternatives that work for virtual settings, and ideally, they should be easy to use with creative features. Any recommendations would be appreciated.
1. Quizizz
Homepage Link: https://quizizz.com/
-
Pros:
- Intuitive interface that’s simple for students and teachers alike.
- Allows for self-paced quizzes.
- Massive library with pre-made quizzes.
- Works seamlessly for virtual and in-person setups.
-
Cons:
- Limited customization with the free account.
- Lacks real-time leaderboard excitement compared to Kahoot.
-
Features:
- Multiplayer live-mode quizzes & self-paced options.
- Integrates with Google Classroom, Canvas, and other LMS tools.
- Reports for tracking student progress.
-
User Reviews: Many educators swear by Quizizz for its simplicity and versatility, but some feel the real-time engagement doesn’t match Kahoot’s energy.
-
Verdict: Perfect for virtual settings if flexibility and accessibility outweigh the need for intense gamified reactions.
2. Mentimeter
Homepage Link: https://www.mentimeter.com/
-
Pros:
- Wide range of tools beyond quizzes, like word clouds and polls.
- Professional-looking UI for large meetings or classrooms.
- Completely web-based, so no installations needed.
-
Cons:
- Limited number of free questions per quiz
- May feel too formal for younger students.
-
Features:
- Interactive quizzes, surveys, polls, and Q&A sessions.
- Results displayed in real-time graphics and visualizations.
- Works great for both synchronous and asynchronous formats.
-
User Reviews: Mentimeter gets high marks for visual polish but loses points for the limitations of its free version.
-
Verdict: Best for college-level classes or professional settings requiring audience interaction.
3. Gimkit
Homepage Link: https://www.gimkit.com/
-
Pros:
- Gamified quizzes where students “earn” virtual cash.
- Created by a teacher for students, so it feels purposeful.
- Focus on team-based modes and engagement.
-
Cons:
- Free version is super limited in quiz counts, especially for big classrooms.
- Complex to grasp for very young students.
-
Features:
- Combines gaming dynamics like “power-ups” with education.
- Custom and pre-made content creation tools.
- Rich analytics for tracking engagement and learning outcomes.
-
User Reviews: Favorable among edtech enthusiasts, though teachers often mention the price barrier for premium plans.
-
Verdict: It’s Kahoot’s quirky cousin — great if you’re willing to pay for classroom-level excitement.
4. Blooket
Homepage Link: https://www.blooket.com/
-
Pros:
- Focused heavily on game-like experience for younger audiences.
- Students can answer questions while engaged in mini-games.
- Clean and user-friendly design.
-
Cons:
- Very specific use-case: more for elementary/middle school learners.
- Features behind premium subscriptions feel essential.
-
Features:
- Fun themes like team-based tower defense and racing quizzes.
- Real-time excitement during games.
- Intuitive question bank creation options.
-
User Reviews: Teachers appreciate Blooket’s lighthearted approach but often lament the limited options without paying.
-
Verdict: Great for young learners if you want an energetic, Kahoot-esque environment!
5. Socrative
Homepage Link: https://www.socrative.com/
-
Pros:
- Simple, no-frills platform for quick quizzes.
- Suitable for formative assessments during lessons.
- Offers multiple question types (e.g., MCQs, True/False, Short Answer).
-
Cons:
- Doesn’t feel as fun as others on the list.
- Some teachers consider it too minimalistic for engagement.
-
Features:
- “Quick Question” mode lets you instantly prompt questions without a pre-set quiz.
- Clean data export options for tracking student learning.
- Supports live quizzes.
-
User Reviews: Appreciated for straightforwardness, though some users find it lacks the playfulness that Kahoot offers.
-
Verdict: Ideal for data-driven educators more focused on academic tracking than engagement.
6. Quizlet Live
Homepage Link: https://quizlet.com/
-
Pros:
- Best for review sessions because it can turn flashcards into a fun game.
- Promotes teamwork with group-based gameplay.
- Abundant free-tier features.
-
Cons:
- Requires students to grasp the underlying “study sets” format.
- Not as vibrant in style as Kahoot or Blooket.
-
Features:
- Turns any flashcard set into an interactive team game.
- Self-paced and test-playing modes for independent revision.
- Collaboration dynamics help build teamwork.
-
User Reviews: Longtime Quizlet fans love the integration of games, but some complain that the quality of community-made sets varies wildly.
-
Verdict: A solid secondary recommendation for reviewing material in simple ways.
7. Kahoot! Spin-Off: Kahoot! EDU
Homepage Link: https://kahoot.com/kahoot-edu/
-
Pros:
- Directly connected to Kahoot’s templates with expanded premium perks.
- Tailored towards teachers and large academic institutions.
- Enhanced student tracking via analytics.
-
Cons:
- Essentially the same as Kahoot; just bigger, shinier, and pricier.
-
Features:
- Curriculum alignment for classroom educators.
- Integrates with LMS platforms.
- Enhanced collaboration tools.
-
User Reviews: Most agree this is perfect for edtech-heavy environments, but regular classroom users may stick to the original.
-
Verdict: Like Kahoot but on steroids — don’t bother unless you’re seeking higher-level integration.
8. Poll Everywhere
Homepage Link: https://www.polleverywhere.com/
-
Pros:
- Focus on minimalism and simplicity for virtual presentations.
- Quick poll and quiz creation.
- Works fantastically on mobile.
-
Cons:
- Feels presentation-oriented rather than gamified.
- More of an audience response system than a learning game.
-
Features:
- Rapid-fire polls with leaderboards.
- Excellent PowerPoint integration.
- Very responsive across devices.
-
User Reviews: Great tool for webinars and live events; virtual classrooms feel underwhelmed by its lack of advanced gaming options.
-
Verdict: A solid choice for those looking for quick engagement in meetings or team-building sessions.
9. ClassDojo
Homepage Link: https://www.classdojo.com/
-
Pros:
- Game-oriented rewards system keeps students returning.
- Simpler, classroom-focused activities with quiz interaction.
- Encourages communication and parent involvement.
-
Cons:
- Features aren’t as directly focused on quizzes or games.
- Younger student audience may outgrow it quickly.
-
Features:
- Classroom management tool with integrated activities.
- Shared achievement boards.
- Data sharing with parents for transparency.
-
User Reviews: Praised for long-term motivation in classrooms, but feedback indicates that quiz-specific tools feel secondary.
-
Verdict: Works well alongside other apps if your needs go beyond games into holistic class engagement.
10. Slido
Homepage Link: https://www.sli.do/
-
Pros:
- Great for Q&A-focused quizzes during virtual meetings.
- Responsive, slick design optimized for collaboration.
- Simple integration with video conferencing apps.
-
Cons:
- Limited free plan.
- Geared toward business and corporates more than education.
-
Features:
- Creates engagement opportunities in conference calls.
- Polling, quiz, brainstorming, and survey tools all in one.
- Neatly integrates into apps like Zoom or MS Teams.
-
User Reviews: High marks for usability in business meetings, but teachers consider it less ideal for younger audiences.
-
Verdict: Great for team-building quizzes or virtual meeting interaction — not so much for a younger classroom vibe.
Final Thoughts:
For a fresh take on Kahoot-like experiences, Quizizz wins for its combination of ease and library diversity. Looking for a creative or gamified twist? Try Gimkit or Blooket next! Note: Each tool shines depending on your priorities — are you after simplicity, fun, or high customization? You’ve got options!